LiquiGen Inception

Mastering the creation of production-quality liquid FX elements in real time on your GPU, adding it to your daily workflow with Unreal, 3ds max, Maya, Blender and Houdini, simulating real world production tasks/shots.
WE ARE WORKING AND TESTING LIQUIGEN IN PRODUCTION SINCE THE BEGINNING
It is time to start learning LiquiGen moving thru all amazing features JangaFX is developing. We are near the 1.0 official release, we had the pleasure to work with LiquiGen since initial Alpha version trying to find best way to use it on different kind of projects. This course gives you the opportunity to learn how to use it today in real world scenario simulating production shots and be ready for the future, it is the perfect course if you'd like to add LiquiGen to your daily workflow working in Visual Effects for Movies, Cinematics & Short Films, Product Visualization, Commercials, Arch-viz, Automotive projects, Videogames, and Motion Graphic Design.

Be the First to know how final version works and find the best way to use it in your daily job and/or being able to find your next job/client! This course is completely updated to follow LiquiGen development, in this way it will cover entire alpha/beta and final version tools and features.

LAUNCHING A COMPLETE LIQUIGEN COURSE

| Initial course teaser video

Starts from $197.40

LIMITED TIME OFFER: Join the Elite 50!

Be one of the first 50 students to enroll in our LiquiGen Inception Course and get exclusive early bird access to insider tips, hands-on training, and a special discount.

WHAT YOU GET

Full access to our course that covers everything from UI to final shot production

Direct mentorship and feedback from industry expert

Early access only available to the first 50 students

40% OFF the regular course price as our thank you for being an early adopter

Hurry, spaces are limited — this offer is only available to the first 50 students who sign up. Once these spots are gone, they’re gone!

Ready to turn your realtime simulation dreams into reality? Sign up now and secure your spot in this game-changing course!

Make the Investment to Empower your Skillset

Enrolling now gives you lifetime access to all LiquiGen Inception lessons and all future session contents at special promotional price

Learning LiquiGen is a great opportunity to find new job in a market that moves and evolves in a really fast way, and is a great choice to speed up many tasks. JangaFX made a great job with EmberGen development and now it is a well-known software in the industry, many studios are using it in production, so now LiquiGen is ready to do the same for liquids !

Every software has his own liquid sim tools or some add-ons available, it works in the same way for Unreal Engine, 3ds max, Maya, Blender, Houdini etc etc. As you know you can use Niagara or Fluid Flux in Unreal, Phoenix and/or FumeFX in 3ds max, same in Maya together with Bifrost, and Houdini is an amazing tool talking about fluid dynamic. Many ways to solve liquid-related task, but LiquiGen is born since the beginning to work on GPUs, it is a real-time simulation tool, so you can achieve amazing stuff with no time, playing with the super fast UI/workflow and many ways to control fluid behaviour and look.

Then you can export everything back in your 3D tool and moving forward with rendering. Today speed is essential, but quality is really important too, and final 1.0 version has amazing new tools and stability to achieve professional results.

In this course we'll see how to use it in production, playing with it in real-world scenarios and using it together with 3rd party software!

LAUNCHING DATE

AVAILABLE

GENERAL INFORMATIONS

SKILL LEVEL

BEGINNER / INTERMEDIATE

FORMAT

STEP BY STEP / PRE-RECORDED LESSONS

SOFTWARE

LIQUIGEN / UNREAL / 3DS MAX / BLENDER / MAYA / HOUDINI

COURSE PLAN

In LiquiGen Inception we are going to cover a lot of topics workind in 3rd party 3D software like Houdini, 3ds max, Unreal, Blender and Maya. In the past we released a lot of free contents to learn it on our YouTube channel, but this course is a complete path to learn the basic workflow, how to play with it in production pipelines and understanding how to use it in real-world scenarios like simulating small and large scale water setup, working with high viscosity fluids like wax, honey, painting, melting meshes, generate procedural animation variation, blood, ocean waves and stormy sea, splahes, jets, river and waterfalls, , fluids for product viz and commercials, abstract & stylized fluid fx, and many more things.

We'll post step by step some sneak peak images to show you more stuff from contents we worked on.

Some lesson sneak peaks

Some of the stuff you'll learn with LiquiGen Inception :

  • General software informations (Home screen, UI navigation, Shortcuts, Presets, Preparting and playing with a basic scene)

  • Visualization setup in viewport, Diagnostic UI tools

  • Viewport navigation, Light sources, Ground setup & shading, Sky/Dome/HDRI lighting

  • General workflow as standalone tool or working together with 3rd party tools

  • Working with nodes (managing network, using comments and colors)

  • Working with a sparse fluid solver, managing resources and memory, playing with voxel scale

  • Working with small scale, medium scale and large scale liquid simulations

  • I/O : importing assets as collision meshes and emitters, static and animated, playing with masks

  • I/O : exporting caches for fluids, particles, VDBs, VAT (vertex animated textures), moving data to Unreal, Houdini, 3ds max, Maya, etc etc

  • Working with High Viscosity solver (painting, lava, melting stuff, alien slime, ice cream, etc etc)

  • Managing forces as static behaviour or in animation to sculpt fluids

  • Managing resources based on quality, sim time, GPU memory and speed

  • Playing with animation for emitters, collision, assets, forces, etc etc

  • Working at different scales, managing issues with imported meshes

  • Creating logo animation with morph targets, filling assets, discovering assets with waves

  • Creating different fluids with the Simulation node

  • Controlling tension and stickness

  • Understanding the old and the new meshing algorithm, playing with the high quality meshing to obtain better meshes and/or solve meshing issues

  • Managing stable simulations and collision at different scales with substeps, SDF preview and voxel scaling

  • Water drops and rain system

  • Volcano : Lava melting and sim setup

  • Blood simualation

  • T1000 Terminator setup

  • Ice Cream commercial (multi-layering fluids)

  • Open water simulation (guided and procedural waves)

  • Coke Commercial (sculpting fluids and controlling fluid path animation)

  • Playing with bubbles commercials

  • Understanding whitewater generation, diagnostic support

  • Playing with the LiquiGen shading system, Appereance node and new material setup

  • Understanding rendering, Rasterizer VS Path tracing, differences and how shaders and lighting will behave with both

  • Water pouring down between rocks project

  • Waterfall setup

  • Whitewater Basic informations

  • Whitewater : moving data to Unreal/Niagara, 3ds max (ABC point issue), Maya, Houdini, etc etc

  • LiquiGen Meshes post-process techniques for high quality productions

  • Water monster project setup

  • Yatch Visualization project setup : sea/ocean, waves, whitewater setup and optimization

  • Magic fluids effetcs : the water tornardo

  • Snow project setup

  • Water explosion effects

  • Car commercial : water & mud setup

  • Beach simulation setup

  • Shark attack project setup

  • Macro splash photography/motion design techniques

  • Waxxy : complex high density liquid control system

SOME EXAMPLES FROM THE PAST

Working with LiquiGen is amazing, you can tweak the liquid setup in real time working with a simple and well known UI. You don't need to become crazy fighting with hundreds of parameters, simulation is streamlined, simple parameters to control how it play.

You can see more informations about the LiquiGen Roadmap here : https://roadmap.jangafx.com/tabs/5-liquigen

Here you can see some R&D videos and free tutorials we released during past months just as a sneak peek about LiquiGen Inception course.

We are going to update this page step by step releasing lessons and other contents.

ORANGE JUICE TUTORIAL SERIES

WATER PORTAL FX

AFRICA RIVER

CHOCOLATE SIMULATION

WATER SPHERE TUTORIAL SERIES

SMALL SCALE WATERFALL

LIQUID METAL

DINOSAUR RIVER SIMULATION

UNREAL WORKFLOW TUTORIAL SERIES

JOIN US

LIQUIGEN INCEPTION

With "LiquiGen Inception" course we are giving you the possibility to learn from scratch this amazing JangaFX's GPU fluid simulation software and mastering what’s possible to do with it. If you’re interested to become a pro fluid FX Artist with LiquiGen, or you'd like to learn amazing tips & techniques to use it in production, you should definitely grab this course.

This is an incredible way to learn how to use LiquiGen starting from zero like a PRO! Lessons are extremely easy to follow, you will learn step by step, creating amazing shots in a simple way.

LiquiGen is definetely a great learning resource for everyone who likes to add realtime fluid simulation to his daily workflow/pipeline.

MAKE YOUR CHOICE

Standard course

  • Complete course access

  • Online mentoring and complete course support

  • Lifetime lessons access

  • Access to all assets and scenes

  • Future updates for free

  • Nyjo FX Official Certificatio

Special price until July 10th $195.00

Standard price $329.00

JangaFX Bundle

STANDARD COURSE and

  • Upcoming "EmberGen to the MAX" course ($399.00)

Special price until July 10th $399.00

Standard price $699.00

LEARN FROM

ALESSANDRO CANGELOSI

25 YEARS

I N T H E C G / V F X I N D U S T R Y