LiquiGen Inception + EmberGen to the Max Bundle

Mastering GPU Fluid Dynamic and Pyro FX with JangaFX LiquiGen and EmberGen

€613.00€349.00

💧 LiquiGen Inception + EmberGen to the Max – Real-Time Fluid Simulations for VFX & Games

Mastering VFX production with GPU fluid simulation tools by JangaFX !

LiquiGen Inception

🚀 Learn how to use JangaFX LiquiGen in real-world production scenarios and integrate it seamlessly with Blender, Maya, 3ds Max, and Houdini.

LiquiGen is the cutting-edge real-time fluid simulation tool from JangaFX, designed to revolutionize how artists and studios approach liquid FX in film, VFX, and game development.

In this course, you’ll master LiquiGen through hands-on, production-driven lessons and see how it fits into your workflow alongside the industry's most popular 3D software.

🎓 What You’ll Learn:

✅ Interface overview and core LiquiGen concepts

✅ Setting up and managing real-time liquid simulations

✅ Optimization techniques for production-ready and interactive results

✅ Integration workflows with:

🔹 Blender (import/export, shading, rendering)

🔹 Maya (FX pipeline, mesh caching)

🔹 Unreal (importing, rendering and shading techniques)

🔹 3ds Max (compatibility with render engines and FX tools)

🔹 Houdini (hybrid workflow with procedural setups and real-time sim caching)

✅ Exporting simulations as meshes, flipbooks, caches for rendering pipelines

✅ Guided projects that simulate real production environments

EmberGen to the Max

🎓 Learn how to use JangaFX EmberGen in real-world production environments. Create stunning pyro and atmospheric FX and integrate them seamlessly with Blender, Maya, 3ds Max, Unreal and Houdini.

EmberGen is one of the most powerful and intuitive real-time simulation tools for creating fire, smoke, explosions, fog, and cinematic atmospheres.

In this course, you'll learn how to use EmberGen efficiently in a production-ready workflow, through hands-on projects inspired by real film, game, and cinematic pipelines.

🎯 What You'll Learn:

✅ EmberGen interface and core tools

✅ Simulating and crafting:

Explosions, fire, smoke, and missile trails, Volumetric fog, impact dust, and cinematic atmospheres, meteor, stylized fx, particles, and many more

✅ Exporting assets as flipbooks, VDB volumes, and meshes

✅ Integration workflows with:

🔹 Blender (volumetric shading with Eevee/Cycles)

🔹 Maya (VDB import, mastering volumetric rendering)

🔹 3ds Max (with renderers like V-Ray, Arnold and integration with 3rd party tools)

🔹 Houdini (advanced EmberGen integration in procedural FX pipelines)

🔹 ZibraAI : compression and shading in Unreal

✅ Optimizing assets for real-time engines and offline cinematics

✅ Production-style projects based on real-world scenarios